The World Of Mastering


The World Of Mastering

This is page is dedicated to the information and knowledge that surround mastering


What is Mastering?

Mastering is the final process in the long chain of audio production. It is the finalising of any audio for commercial use and has many steps in itself that makes a track translate from the studio to the consumers in as fluid a way as possible.

Mastering is balancing the full spectrum of sound of the final mix of the track, for example making sure nothing is overpowering in one area or lacking in another. Mastering is also 


Additionally, a fresh pair of ears applying their input to your mix is never a negative move, and clients are always surprised on the details I can pick up on in their tracks. When the track has been played over and over, the listeners in the studio start to mask in the heads slight issues with the audio. This is just natural and is nothing to worry about when you submit a track for mastering, it's part of why we have the mastering phase in music creation.

I will always carry an independent view of the mixed tracks and will endeavour to add to and polish your mix with out subtracting the feel or musical direction of the composition.

Remember you only have one first impression with a piece of music, a well mastered track will always make a positive impression that stands out in todays competitive music industry.


The loudness War

The term loudness war really means what it says, everyone wants to be louder than everyone else. Now is that right or wrong? Will being louder make you sell more copies than your rival group or artist?

In the mid to late 80's digital technologies and improved mastering equipment allowed for more and more heavily compressed recordings to be produced. Once we had the taste for loudness, there was no stopping many engineers, sometimes though forced by the client, creating albums and tracks with little dynamic range. 

Simply the quieter parts of the track are at the same dB (loudness) as the loudest parts on the track. By around 2005 many engineers were making square waves!  

No dynamics...No punch... Will make a dull sounding record.

Having dynamics will make your record sound fuller and sonically pleasing to listen to. High average levels of volume will make a track fatiguing to listen to, and will lose impact very early on in to the track. Making your track rise and fall is what can make a track stand out.

So, here at CPM we don't say what is wrong or right, if it sounds right and its right for the track, then the process is the correct one.


The Mastering Studio